
If you're waiting a long time it's normal. Time between siege battles has now been randomized.
#Creation club skyrim civil war champions mods
I have it setup so that you can use the events to develop your character, giving things a real sense of purpose if you have both mods settings configured in a certain way. Loads of fun with Requiem, Frostfall, and DAYMOYL. You don't have to talk to anyone to trigger things. It flows naturally without much prompting. The goal here is to create a completely immersive Civil War experience, blended with the dynamic sandbox element of the game itself and events I created. I have coalesced many of the concepts of CWRS over the past, and have made it so you can now advance through the Civil War questline by doing CWRS events. With the April 2021 update, and the newest file, you will see some very significant changes which I hope you will enjoy as much as I have. recruits and Battlemages have been given Lightfoot they will no longer trigger traps “got any intel” option has been removed from recruits.-the issue of coward recruits has been fixed notifications have been added to dialogue with recruits informing you of their decisions so you don’t have to play with subs to figure out what’s happening. dialogue delivery problems have been fixed healers have been Renamed Battlemages, and they now only appear in Solitude Temple of The Divines if you sided Imperial, or The Temple of Talos if you sided Stormcloak elite units now have a chance of randomly spawning in battles at rank 4 of the Civil War (Stormblade or Legate) in older versions this occurred at rank 3 remaining allied NPC leftover from all siege events are now disabled prior to the next instance at the same location to avoid clutter. NPC involved in all events and objectives have been fine tuned for balance (refer to the in-game handbook for detailed breakdown of NPC leveling) military encampments are no longer auto enabled to facilitate the old Stress Training event
#Creation club skyrim civil war champions manual
the bug which once caused the wrong events to load has now been corrected and addressed (Please see the in game manual for important details relating to ‘The Jagged Crown’ and ‘Season Unending’ quests) sieges will no longer erroneously occur at Broken Fang Cave and Morvunskar locations It was changed to this from 100 hours to better facilitate the new "Duties" objective, so there is always a feeling of something to do the main siege event now occurs every 48 hours. “Battle Alert!” has been renamed “Siege!”
